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007 • Mobile App Concept • Jan 2017

Aerotropolis — Mobile App Concept

Role
Sr. UX Product Designer
Scope
Research → Concept → Prototype
Platform
Mobile (iOS)

Challenge

In 2017, as part of a design interview challenge, I was tasked with solving a real and frustrating travel experience — what happens when a business traveler’s flight is rescheduled for the following day, leaving them stranded without a plan? The challenge required moving from problem to solution quickly, with a focus on demonstrating end-to-end UX thinking under pressure.

Process

01

Research

Interviewed frequent flyers to understand the real needs of stranded passengers — what information they needed immediately, what decisions they had to make, and where existing tools fell short.

02

Concept, Brand & Flow

Named the product Aerotropolis and designed the logo, establishing a brand identity before moving into UX. Used research insights to map a happy path MVP experience, sketching the core user flow through wireframes.

03

Design & Presentation

Produced low-fidelity wireframes through high-fidelity mockups, and built an interactive prototype to bring the experience to life. Presented the full solution — from brand rationale to interaction design — to an interview panel.

Outcome

Aerotropolis demonstrated the ability to move from an ambiguous problem to a polished solution under time constraints — conducting real user research, synthesizing insights quickly, and delivering a presentation-ready prototype. The project showcases an end-to-end UX process from discovery through high-fidelity design.

Skills & Tools
User Research
Sketching
Wireframing
User Flows
User Interface
Branding
Design Strategy
Prototyping
Presentation
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